﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.Runtime.Serialization;

namespace StreetlightGames.SpaceShooter.Patterns
{
    [DataContract]
    public class ArmWeapons : Pattern
    {
        public ArmWeapons()
        {
        }

        public override void Update(GameTime gameTime)
        {
            Ship.IsArmed = true;
            MoveToNextPattern(gameTime);
        }
    }
}
